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Somehow, products, services, and systems need to respond to stimuli created by human beings. Those responses, need to be meaningful, and clearly communicated and in many ways provoke a persuasive and semi-predictable response. They need to behave.

This basic definition of Interaction Design (IxD) illustrates the common threads between definitions crafted by esteemed designers Dan Saffer1 and Robert Reimann2 as well as the Interaction Design Association3.
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